Players made these suggestions for improving the game.

Feel free to vote for them, comment or add new ones.

Allow to have larger teams (like 4 or 5 gaters)

It would be great to be able to unlock larger teams later in the game. This would provide more space for a doctor and soldiers. Harder planets (Level 10 - 20) could ...
Suggested by: Maxime (26 May, '23) Upvoted: today Comments: 6
Under consideration Feature

Allow to revisit science planets

Revisit science planets to retrieve more samples / specimen and train low level teams
Suggested by: Maxime (26 May, '23) Upvoted: yesterday Comments: 4
Done Feature

Allow to increase game speed

More control over time, like 2x and 3x speed.
Suggested by: Maxime (26 May, '23) Upvoted: yesterday Comments: 1
Planned Feature

Upgradable portal for added defense, and increase size, potentially for vehicles

Larger portal could lead to larger teams and potentially large vehicles, how else are you gonna bring back all those samples in an incredibly hostile environment. To ...
Suggested by: Josh (21 Jul, '23) Upvoted: today Comments: 2
Under consideration

Defenses

Gate defense weapons, armaments for the security forces of the base defense. and an extra research branch just for the military expansions
Suggested by: MoonlightLightshadow (20 Jun, '23) Upvoted: 09 May Comments: 5
Done

Memorial for dead gaters

Might be a cool feature in the future to have a tab or something (maybe something buildable) to show all the characters that have died in the save. like a mermorial ...
Suggested by: Maxime (26 May, '23) Upvoted: 12 May Comments: 0
Planned Feature

Allow to research Sqarbs' bodies

I've finished defending my base a couple times and each time they ignore the fact that their is a treasure trove of research materials that just delivered itself to ...
Suggested by: Maxime (26 May, '23) Upvoted: 14 May Comments: 4
Done Feature

Priority system for builders

Allow to manually set the priority for builders tasks.
Suggested by: Maxime (26 May, '23) Upvoted: 2 days ago Comments: 4
Under consideration Feature

Decontamination Room

It’s fun walking on alien worlds and studying alien fauna and flora. However, there is a potential for biohazards like diseases or parasites. A decontamination room ...
Suggested by: Josh (21 Jul, '23) Upvoted: 09 May Comments: 0
Under consideration

Cosmetic items to build

Allow to build cosmetic items to improve the base look.
Suggested by: Maxime (26 May, '23) Upvoted: yesterday Comments: 1
Under consideration Feature

Gaters visual customization

Allow to customize gaters look in a dedicated editor.
Suggested by: Maxime (26 May, '23) Upvoted: 05 May Comments: 1
Under consideration Feature

Can we have a team is ready indicator please

Don't get me wrong I love the stargate, SG teams vibe you have going in this game but can we please have a team is ready indicator somewhere, so many times I have ...
Suggested by: Davey (18 Jun, '23) Upvoted: 07 May Comments: 0
Planned

Use extra science points to create new patent theories

Allow to turn some science points into new patent theories.
Suggested by: Maxime (26 May, '23) Upvoted: 16 May Comments: 1
Under consideration Feature

Higher Max level

In longer games we reach level 10 pretty quickly, making missions a little less rewarding. A higher level cap, or even unlimited would also be more realistic, as ...
Suggested by: NoxNillZer0 (17 Jun, '23) Upvoted: today Comments: 3
Under consideration

Need more methods to make money passively

you need more money to earn more money. Foundations at 20k is too expensive . Pls update !!!
Suggested by: edwin (09 Jul, '23) Upvoted: today Comments: 0
Under consideration

Automated Defenses

Allow for automated defenses to be built and maintained.
Suggested by: Joshua J Womack (07 Sep, '23) Upvoted: 02 May Comments: 2
Done

Improved armors management

Armors should be easier to manage and not be assigned to gaters but more to team or missions.
Suggested by: Maxime (26 May, '23) Upvoted: 17 Apr Comments: 2
Done Feature

Base Staff Team

You can already do it manually sort of, but it would be cool if there was a non-size-limited "team" for people you want to keep at the base. I've been makin medical ...
Suggested by: cryomancer (19 Nov, '23) Upvoted: 09 May Comments: 2
Under consideration

Add an option to add custom names/edit existing names

Suggested by: Geruhn (10 Jun, '23) Upvoted: yesterday Comments: 1
Under consideration

Panic room

A dedicated hiding spot when you’re invaded. Could have a special button on the menu which initiates lockdown procedures, all non military personnel goes to that ...
Suggested by: Josh (21 Jul, '23) Upvoted: 10 May Comments: 2
Done

More Alien Creatures and SCP Foundation Vibes

Hello Devs, I would love to see more creature types and anomalies to study. This game to me is like a cross between Stargate /SCP Foundation. There could be mimic ...
Suggested by: Randal Rucker (18 Jun, '23) Upvoted: 14 May Comments: 2
Under consideration

Turn planets into cash and more influence

Since we can claim planets, I think it would be cool if we could set up mining operations, factories, science facilities, hotels, and/ or even a full blown colony.
Suggested by: Josh (21 Jul, '23) Upvoted: 25 Apr Comments: 2
Under consideration

Interstellar trade room/ market

A way to make money by selling any stuff we’ve collected or for buying both legal and illegal equipment. Who wouldn’t want to sell highly dangerous weaponry to an ...
Suggested by: Josh (21 Jul, '23) Upvoted: 02 Apr Comments: 0
Under consideration

Council orders and better base overview

Council orders, e.g. to send a team to a country, to investigate a certain number of planets or to investigate something in detail. Resulting in a system like in ...
Suggested by: Cemaver (10 Jun, '23) Upvoted: 29 Apr Comments: 0
Under consideration

Alarm Button

A Button for lock custom Doors if an Attack is comming/going on.
Suggested by: Obelix-Muc (28 Nov, '23) Upvoted: 29 Mar Comments: 2
Done

Double specialities

When I first played the game, I was thinking "Damn, it's so close to Stargate that it only lacks the characters". Then, I realised that Carter is a soldier and a ...
Suggested by: Keinos (07 Sep, '23) Upvoted: 28 Mar Comments: 1
Under consideration

Technologies related to samples/specimen

One of the thing I always imagined in a Stargate game (even if it's not official) is a system where you can discover stuff in other planets and use it to upgrade your ...
Suggested by: Keinos (07 Sep, '23) Upvoted: 29 Mar Comments: 0
Under consideration

Embassy of some kind

Could be established on the alien world or in the base. The embassy could be used to translate alien languages and even culture. It also could be used for possible ...
Suggested by: Josh (21 Jul, '23) Upvoted: 14 May Comments: 0
Under consideration

Multiple layer Base

Multiple layer base. More then one level for base building.
Suggested by: Jack (03 Dec, '23) Upvoted: 09 May Comments: 0
Under consideration

Game optimization

I've put in quite a few hours into the game the later stage of the game, its gets near impossible to play. With roughly 30 gaters, pretty big workshop and a settled ...
Suggested by: Marno Strydom (20 Jun, '23) Upvoted: 29 Apr Comments: 4
Done

Ready Room

One of the common issues I found was when one (or more) members needed food or something, they would go do their thing but then the other members would wait and then ...
Suggested by: Mike (27 Sep, '23) Upvoted: 09 May Comments: 0
Under consideration

Team management interface

Once you get passed 5-6 teams it starts to get difficult to keep on top of it. It would be nice to manage and deploy teams from one place. IE one screen that shows ...
Suggested by: James Robertson (19 Jun, '23) Upvoted: 15 Jan Comments: 0
Done

Mission queue

Add the possibility to queue up missions on different planets for each team
Suggested by: Jacorem (17 Jun, '23) Upvoted: 27 Mar Comments: 0
Under consideration

Scientist Specimen Gear/bags

Equipable, upgradable gear for storing additional samples and specimens so you don't need to clutter your team with only scientist
Suggested by: NoxNillZer0 (22 Jun, '23) Upvoted: 29 Feb Comments: 1
Done

Base Finance & Gater Management

Would like to see a management stat menu. Where you would be able to see a financial tab showing all gaters salaries, missions and sicknesses. A tab showing the ...
Suggested by: Marno Strydom (20 Jun, '23) Upvoted: today Comments: 0
Under consideration

Basic needs

I'm sure after visiting so many planets, one get's really foul smelling. And of course after battling mutant creatures all day, it sure would be nice to have a drink. ...
Suggested by: Greg (22 Nov, '23) Upvoted: 05 May Comments: 1
Under consideration

Starmap annotation system

We need to be able to mark in different colors and some text or symbols for systems we want to avoid for whatever reason.
Suggested by: Maxime (26 May, '23) Upvoted: 29 Apr Comments: 0
Under consideration Feature

Starmap Hazard Location Identification

It would be nice to have an identifier on the Starmap to see when planets require a light or heavy suit so we don't have to click the planet to find out.
Suggested by: Paul (09 Jun, '23) Upvoted: 27 Mar Comments: 0
Done

Keeps Going slow with big Bases

The Game needs more optimising, when you have lots of teams/people and a big base. The game will slow down and become unresponsive for a few to seconds to minutes.
Suggested by: Thomas Barker (11 Oct, '23) Upvoted: 22 Apr Comments: 4
Planned

"All Hands On Deck" button for specific rooms/stations

A button to alert all of the specific personnel of that area fast and let them run there, i.e. - defensive positions - med bay The thing, that bothers me the ...
Suggested by: SireTobi (08 Oct, '23) Upvoted: 10 Apr Comments: 0
Under consideration

Display gaters stats during missions

I feel i'm out on a bit of information about my gaters when they call in from a mission, would also be nice to eather be able to click on them to see their individual ...
Suggested by: Maxime (26 May, '23) Upvoted: 14 Jan Comments: 2
Done Feature

Show Creatures/Plants

Instead of Bio sample or Specimen why cant it be carried in a glass case so you can see what has been found, such as the turtle that jumped into the sample case it ...
Suggested by: Peter (08 Dec, '23) Upvoted: 29 Apr Comments: 0
Under consideration

Return Animation. Curently they just pop up.

It would be nice to have them return and an alarm if the come back. Something like scheduled off world activation or unscheduled if there needed to abort for some reason.
Suggested by: Gater (07 Dec, '23) Upvoted: yesterday Comments: 0
Under consideration

Committee Loans

When we run out of money it would be great to be able to make a loan as a one time chance to continue the game.
Suggested by: Maxime (26 May, '23) Upvoted: 27 Mar Comments: 0
Planned Feature

Training Regimen and Team-Building Exercises

It's interesting from narration-perspective, but I have a big issue with one of my exploration teams - whatever I do, they just seem to be constantly bickering, they ...
Suggested by: DNLH (22 Nov, '23) Upvoted: 27 Mar Comments: 0
Under consideration

Gater doesn't have a place to put what they are holding

I am at a point in the game where a gater is carrying something but 'doesnt know where to put it'. I dont know what they are holding so I dont know what to build. ...
Suggested by: Scittles2 (25 Nov, '23) Upvoted: today Comments: 0
Under consideration

Room walls instead of bedrock

This is purely cosmetic: if a room is adjacent to a bedrock tile it should show appropriate wall instead of bedrock.
Suggested by: Dalairen (20 Nov, '23) Upvoted: 27 Mar Comments: 0
Under consideration

Clear all logs button

A button that would clear all the logs in the game log window
Suggested by: Maxime (26 May, '23) Upvoted: 27 Mar Comments: 0
Under consideration Feature

Allow Mobility Aids and Prosthetics

I think it would be fun, and add some variety, if some of our gaters used wheelchairs, canes, or had a prosthetic arm.
Suggested by: Amy Handley (13 Oct, '23) Upvoted: 27 Mar Comments: 2
Under consideration

Policies

example 1: How much time should be in between check-ins from off world gaters? Too little and it might interfere with your team's job. Too long and you might have ...
Suggested by: SOL (07 Sep, '23) Upvoted: 27 Mar Comments: 0
Under consideration