Players made these suggestions for improving the game.
Feel free to vote for them, comment or add new ones.
Allow to have larger teams (like 4 or 5 gaters)
It would be great to be able to unlock larger teams later in the game. This would provide more space for a doctor and soldiers. Harder planets (Level 10 - 20) could ...
Allow to revisit science planets
Revisit science planets to retrieve more samples / specimen and train low level teams
Allow to increase game speed
More control over time, like 2x and 3x speed.
Upgradable portal for added defense, and increase size, potentially for vehicles
Larger portal could lead to larger teams and potentially large vehicles, how else are you gonna bring back all those samples in an incredibly hostile environment. To ...
Under consideration
Defenses
Gate defense weapons, armaments for the security forces of the base defense. and an extra research branch just for the military expansions
Done
Memorial for dead gaters
Might be a cool feature in the future to have a tab or something (maybe something buildable) to show all the characters that have died in the save. like a mermorial ...
Allow to research Sqarbs' bodies
I've finished defending my base a couple times and each time they ignore the fact that their is a treasure trove of research materials that just delivered itself to ...
Priority system for builders
Allow to manually set the priority for builders tasks.
Decontamination Room
It’s fun walking on alien worlds and studying alien fauna and flora. However, there is a potential for biohazards like diseases or parasites. A decontamination room ...
Under consideration
Cosmetic items to build
Allow to build cosmetic items to improve the base look.
Gaters visual customization
Allow to customize gaters look in a dedicated editor.
Can we have a team is ready indicator please
Don't get me wrong I love the stargate, SG teams vibe you have going in this game but can we please have a team is ready indicator somewhere, so many times I have ...
Planned
Use extra science points to create new patent theories
Allow to turn some science points into new patent theories.
Higher Max level
In longer games we reach level 10 pretty quickly, making missions a little less rewarding. A higher level cap, or even unlimited would also be more realistic, as ...
Under consideration
Need more methods to make money passively
you need more money to earn more money. Foundations at 20k is too expensive . Pls update !!!
Under consideration
Improved armors management
Armors should be easier to manage and not be assigned to gaters but more to team or missions.
Base Staff Team
You can already do it manually sort of, but it would be cool if there was a non-size-limited "team" for people you want to keep at the base. I've been makin medical ...
Under consideration
Add an option to add custom names/edit existing names
Under consideration
Panic room
A dedicated hiding spot when you’re invaded. Could have a special button on the menu which initiates lockdown procedures, all non military personnel goes to that ...
Done
More Alien Creatures and SCP Foundation Vibes
Hello Devs,
I would love to see more creature types and anomalies to study. This game to me is like a cross between Stargate /SCP Foundation. There could be mimic ...
Under consideration
Turn planets into cash and more influence
Since we can claim planets, I think it would be cool if we could set up mining operations, factories, science facilities, hotels, and/ or even a full blown colony.
Under consideration
Interstellar trade room/ market
A way to make money by selling any stuff we’ve collected or for buying both legal and illegal equipment. Who wouldn’t want to sell highly dangerous weaponry to an ...
Under consideration
Council orders and better base overview
Council orders, e.g. to send a team to a country, to investigate a certain number of planets or to investigate something in detail.
Resulting in a system like in ...
Under consideration
Double specialities
When I first played the game, I was thinking "Damn, it's so close to Stargate that it only lacks the characters". Then, I realised that Carter is a soldier and a ...
Under consideration
Technologies related to samples/specimen
One of the thing I always imagined in a Stargate game (even if it's not official) is a system where you can discover stuff in other planets and use it to upgrade your ...
Under consideration
Embassy of some kind
Could be established on the alien world or in the base. The embassy could be used to translate alien languages and even culture. It also could be used for possible ...
Under consideration
Game optimization
I've put in quite a few hours into the game the later stage of the game, its gets near impossible to play. With roughly 30 gaters, pretty big workshop and a settled ...
Done
Ready Room
One of the common issues I found was when one (or more) members needed food or something, they would go do their thing but then the other members would wait and then ...
Under consideration
Team management interface
Once you get passed 5-6 teams it starts to get difficult to keep on top of it. It would be nice to manage and deploy teams from one place. IE one screen that shows ...
Done
Mission queue
Add the possibility to queue up missions on different planets for each team
Under consideration
Scientist Specimen Gear/bags
Equipable, upgradable gear for storing additional samples and specimens so you don't need to clutter your team with only scientist
Done
Base Finance & Gater Management
Would like to see a management stat menu. Where you would be able to see a financial tab showing all gaters salaries, missions and sicknesses. A tab showing the ...
Under consideration
Basic needs
I'm sure after visiting so many planets, one get's really foul smelling. And of course after battling mutant creatures all day, it sure would be nice to have a drink. ...
Under consideration
Starmap annotation system
We need to be able to mark in different colors and some text or symbols for systems we want to avoid for whatever reason.
Starmap Hazard Location Identification
It would be nice to have an identifier on the Starmap to see when planets require a light or heavy suit so we don't have to click the planet to find out.
Done
Keeps Going slow with big Bases
The Game needs more optimising, when you have lots of teams/people and a big base. The game will slow down and become unresponsive for a few to seconds to minutes.
Planned
"All Hands On Deck" button for specific rooms/stations
A button to alert all of the specific personnel of that area fast and let them run there, i.e.
- defensive positions
- med bay
The thing, that bothers me the ...
Under consideration
Display gaters stats during missions
I feel i'm out on a bit of information about my gaters when they call in from a mission, would also be nice to eather be able to click on them to see their individual ...
Show Creatures/Plants
Instead of Bio sample or Specimen why cant it be carried in a glass case so you can see what has been found, such as the turtle that jumped into the sample case it ...
Under consideration
Return Animation. Curently they just pop up.
It would be nice to have them return and an alarm if the come back. Something like scheduled off world activation or unscheduled if there needed to abort for some reason.
Under consideration
Committee Loans
When we run out of money it would be great to be able to make a loan as a one time chance to continue the game.
Training Regimen and Team-Building Exercises
It's interesting from narration-perspective, but I have a big issue with one of my exploration teams - whatever I do, they just seem to be constantly bickering, they ...
Under consideration
Gater doesn't have a place to put what they are holding
I am at a point in the game where a gater is carrying something but 'doesnt know where to put it'. I dont know what they are holding so I dont know what to build. ...
Under consideration
Room walls instead of bedrock
This is purely cosmetic: if a room is adjacent to a bedrock tile it should show appropriate wall instead of bedrock.
Under consideration
Clear all logs button
A button that would clear all the logs in the game log window
Allow Mobility Aids and Prosthetics
I think it would be fun, and add some variety, if some of our gaters used wheelchairs, canes, or had a prosthetic arm.
Under consideration
Policies
example 1:
How much time should be in between check-ins from off world gaters?
Too little and it might interfere with your team's job. Too long and you might have ...
Under consideration